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"The Language of Gaming examines the complex language of videogames and gaming from a discourse analytical perspective. Astrid Ensslin studies the discourses inscribed in videogames by their producers, as well as gamer and media meta-discourses, and focal areas include gamer slang, illocution, multimodality, and narrative structures"--
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Subjects
LANGUAGE ARTS & DISCIPLINES / Linguistics / Sociolinguistics, Visual literacy, SOCIAL SCIENCE / Media Studies, LANGUAGE ARTS & DISCIPLINES / Linguistics / General, Social aspects, LANGUAGE ARTS & DISCIPLINES / General, Video games, LANGUAGE ARTS & DISCIPLINES / Library & Information Science / School Media, Discourse analysis, Computer gamesEdition | Availability |
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Book Details
Table of Contents
Machine generated contents note:
List of Illustrations
List of Tables and Figures
Acknowledgements
List of Abbreviations
Introduction
Approaches to Discourse Analysis
Games and Language
Videogame Genres, Macrostructures and Textuality
Words and Meanings
The Linguistic Pragmatics of Gameplay
Metaludic Discourses
Gaming and Multimodality
The Narrative Language of Videogames
Conclusion
Notes
Glossary
Bibliography
Index.
Edition Notes
Classifications
External Links
The Physical Object
Edition Identifiers
Work Identifiers
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History
- Created December 29, 2011
- 1 revision
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December 29, 2011 | Created by LC Bot | Imported from Library of Congress MARC record |