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This is a book for those interested in understanding how graphics programs work and how present-day computer graphics can generate reallistic-looking curves, surfaces, and solid objects. The book emphasizes the mathematics behind computer graphics and most of the required math is included in an appendix. The main topics covered are: -scan conversion methods; selecting the best pixels for generating lines, circles and other objects -geometric transformations and projections; translations, rotations, moving in 3d, perspective projections -curves and surfaces; construction, wire-frames, rendering, normals -other topics; CRTs, antialiasing, animation, color, perception, polygons, compression. With its numerous illustrative examples and exercises, the book makes a splendid text for a two-semester course in computer graphics for advanced undergraduates or graduate students. It also serves a fine reference for professionals in the computer graphics field.
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Previews available in: English
Subjects
Mathematics, Computer graphics, Computer scienceEdition | Availability |
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1
Computer Graphics and Geometric Modeling
1999, Springer New York
electronic resource /
in English
1461271703 9781461271703
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2
Computer Graphics and Geometric Modeling
May 28, 1999, Springer My Copy UK
paperback
1461215056 9781461215059
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Book Details
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Also available in print.
Mode of access: World Wide Web.
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- Created June 29, 2019
- 3 revisions
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February 27, 2022 | Edited by ImportBot | import existing book |
October 5, 2021 | Edited by ImportBot | import existing book |
June 29, 2019 | Created by MARC Bot | Imported from Internet Archive item record |