Learning in Real and Virtual Worlds

Commercial Video Games as Educational Tools

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Last edited by ImportBot
October 5, 2021 | History

Learning in Real and Virtual Worlds

Commercial Video Games as Educational Tools

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

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Publish Date
Publisher
Palgrave Macmillan
Pages
308

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Edition Availability
Cover of: Learning in Real and Virtual Worlds
Learning in Real and Virtual Worlds: Commercial Video Games As Educational Tools
2013, Palgrave Macmillan Limited
in English
Cover of: Learning in Real and Virtual Worlds
Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools
Sep 20, 2013, Palgrave Macmillan
paperback

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Book Details


Edition Notes

Source title: Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools (Digital Education and Learning)

Classifications

Library of Congress
L1-991

The Physical Object

Format
paperback
Number of pages
308

ID Numbers

Open Library
OL28062024M
ISBN 10
1349457124
ISBN 13
9781349457120

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
October 5, 2021 Edited by ImportBot import existing book
May 17, 2020 Created by ImportBot Imported from amazon.com record