Check nearby libraries
Buy this book
Awesome Algorithms and Creative Coding explores how computers work and explains how to think in a logical way. The bright and engaging design guides readers through clear explanations of binary code, simple algorithms and computer language. With real-life examples readers learn about the development of coding using simple decision making processes. Looks at programming languages that readers can use themselves, including Scratch and LOGO. Stretch Yourself features give practical activities to help readers explore and test key principles. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. True Story features give real-world anecdotes from the world of information technology. Computer Hero features look at the forerunners of digital technology that have paved the way for scientists today. Get Ahead in Computing is a practical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum subject into four titles covering key topics: computer science, algorithms & coding, applications & programs, and computer networks. Ideal for young readers starting the new Computing curriculum subject in school. Other titles in the Get Ahead in Computing series: The Science of Computers, Amazing Applications & Perfect Programs, and Computer Networks.
Check nearby libraries
Buy this book
Previews available in: English
Edition | Availability |
---|---|
1
Awesome algorithms and creative coding
2015, Crabtree Publishing Company
in English
0778715086 9780778715085
|
cccc
|
2 |
aaaa
|
Book Details
Edition Notes
Key Stage 1.
Key Stage 2.
Classifications
The Physical Object
ID Numbers
Work Description
"Awesome Algorithms and Creative Coding explores how computers work and explains how to think in a logical way. The bright and engaging design guides readers through clear explanations of binary code, simple algorithms, and computer language. With real-life examples, students learn about the development of coding using simple decision-making processes. Programming languages that readers can use themselves, including Scratch and LOGO, are reviewed. "Stretch Yourself" features give practical activities to help readers explore and test key principles to help reinforce learning and are not linked to specific software or operating systems. "True Story" features give real-world anecdotes from the world of information technology. "Computer Hero" features look at the groundbreaking scientists that paved the way for digital technology today."--
Community Reviews (0)
Feedback?History
- Created September 15, 2020
- 3 revisions
Wikipedia citation
×CloseCopy and paste this code into your Wikipedia page. Need help?
December 10, 2022 | Edited by ImportBot | import existing book |
December 30, 2020 | Edited by Lisa | Merge works |
September 15, 2020 | Created by ImportBot | Imported from Internet Archive item record |