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MARC record from Internet Archive

LEADER: 02752cam 2200421Ma 4500
001 ocn898153774
003 OCoLC
005 20200910073109.0
008 140820s2015 enk j 000 0 eng d
040 $aUKMGB$beng$cUKMGB$dOCLCO$dOCLCF$dNZBAL$dOCLCQ$dUKMGB$dOCLCQ
015 $aGBB4E4086$2bnb
016 7 $a016973412$2Uk
020 $a9780750292160$q(hbk.)
020 $a0750292164$q(hbk.)
035 $a(OCoLC)898153774
082 04 $a005.1$223
100 1 $aGifford, Clive,$eauthor.
245 10 $aAwesome algorithms & creative coding /$cClive Gifford.
264 1 $aLondon :$bWayland,$c2015.
300 $apages cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
490 0 $aGet ahead in computing ;$v2
521 2 $aKey Stage 1.
521 2 $aKey Stage 2.
520 $aAwesome Algorithms and Creative Coding explores how computers work and explains how to think in a logical way. The bright and engaging design guides readers through clear explanations of binary code, simple algorithms and computer language. With real-life examples readers learn about the development of coding using simple decision making processes. Looks at programming languages that readers can use themselves, including Scratch and LOGO. Stretch Yourself features give practical activities to help readers explore and test key principles. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. True Story features give real-world anecdotes from the world of information technology. Computer Hero features look at the forerunners of digital technology that have paved the way for scientists today. Get Ahead in Computing is a practical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum subject into four titles covering key topics: computer science, algorithms & coding, applications & programs, and computer networks. Ideal for young readers starting the new Computing curriculum subject in school. Other titles in the Get Ahead in Computing series: The Science of Computers, Amazing Applications & Perfect Programs, and Computer Networks.
650 0 $aComputer algorithms$vJuvenile literature.
650 0 $aComputer programming$vJuvenile literature.
650 7 $aComputer algorithms.$2fast$0(OCoLC)fst00872010
650 7 $aComputer programming.$2fast$0(OCoLC)fst00872390
655 7 $aJuvenile works.$2fast$0(OCoLC)fst01411637
029 1 $aAU@$b000054834400
029 1 $aNZ1$b15884341
029 1 $aUKMGB$b016973412
029 1 $aUNITY$b135540046
994 $aZ0$bP4A
948 $hNO HOLDINGS IN P4A - 57 OTHER HOLDINGS