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"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--
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GPU pro 6: advanced rendering techniques
2016, CRC Press/Taylor Francis Group
in English
1482264617 9781482264616
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Book Details
Edition Notes
Includes bibliographical references and index.
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- Created September 21, 2020
- 2 revisions
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September 18, 2021 | Edited by ImportBot | import existing book |
September 21, 2020 | Created by MARC Bot | Imported from Library of Congress MARC record |