Serious games and virtual worlds in education, professional development, and healthcare

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Last edited by ImportBot
September 20, 2024 | History

Serious games and virtual worlds in education, professional development, and healthcare

"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.

Publish Date
Language
English
Pages
361

Buy this book

Previews available in: English

Book Details


Edition Notes

Includes bibliographical references and index.

Published in
Hershey, PA

Classifications

Dewey Decimal Class
371.33/44678
Library of Congress
LB1044.87 .S48 2013

The Physical Object

Pagination
xviii, 361 pages
Number of pages
361

ID Numbers

Open Library
OL30663090M
Internet Archive
seriousgamesvirt0000unse
ISBN 13
9781466636736, 9781466636743, 9781466636750
LCCN
2012048460

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
September 20, 2024 Edited by ImportBot import existing book
March 21, 2023 Edited by ImportBot import existing book
February 28, 2023 Edited by ImportBot import existing book
February 10, 2023 Edited by BWBImportBot Modified local IDs, source records
October 18, 2020 Created by MARC Bot Imported from Library of Congress MARC record