Check nearby libraries
Buy this book
![Loading indicator](/images/ajax-loader-bar.gif)
This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers.
Check nearby libraries
Buy this book
![Loading indicator](/images/ajax-loader-bar.gif)
Subjects
Educational technology, Interactive multimedia, Learning, psychology of, Computer games, design, Children's software, Development, Computer games, Design, Authorship, Play, Social aspects, Computers and children, Video games and children, Psychology of Learning, Jeux d'ordinateur, Conception, Multimédias interactifs, Art d'écrire, Jeu, Aspect social, Ordinateurs et enfants, Jeux vidéo et enfants, Psychologie de l'apprentissage, COMPUTERS, General, Computer Graphics, Game Programming & DesignShowing 6 featured editions. View all 6 editions?
Community Reviews (0)
Feedback?History
- Created September 20, 2021
- 1 revision
Wikipedia citation
×CloseCopy and paste this code into your Wikipedia page. Need help?
September 20, 2021 | Created by ImportBot | Imported from Better World Books record |