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Digitale Lernwelten - Serious Games und Gamification: Didaktik, Anwendungen und Erfahrungen in der Beruflichen Bildung
2021, Springer Fachmedien Wiesbaden GmbH
in German
365835058X 9783658350581
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- Created September 28, 2021
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September 28, 2021 | Created by ImportBot | Imported from Better World Books record |