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"Game theory, defined in the broadest sense, is a collection of mathematical models designed for the analysis of strategic aspects of situations of conflict and cooperation in a broad spectrum of fields including economics, politics, biology, engineering, operations research. This book, besides covering the classical results of game theory, places special emphasis on methods to determine 'solutions' of various game models.
Generalizations reaching beyond the 'convexity paradigm' and leading to nonconvex optimization problems are enhanced and discussed in more detail than in standard texts on this subject. The development is theoretical-mathematical interspersed with elucidating interpretations and examples." "The material in the book is accessible to Ph.D. and graduate students and can also be of interest to researchers. Solid knowledge of standard undergraduate mathematics is required to read the book."--BOOK JACKET.
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Introduction to the Theory of Games: Concepts, Methods, Applications
2010, Springer
in English
1441948112 9781441948113
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Introduction to the Theory of Games: Concepts, Methods, Applications (Nonconvex Optimization and Its Applications)
May 31, 1999, Springer
Hardcover
in English
- 1 edition
0792357752 9780792357759
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Introduction to the theory of games: concepts, methods, applications
1999, Kluwer Academic Publishers
in English
0792357752 9780792357759
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Book Details
Edition Notes
Includes bibliographical references (p. 325-334) and index.
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- Created April 1, 2008
- 8 revisions
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July 9, 2024 | Edited by MARC Bot | import existing book |
February 26, 2022 | Edited by ImportBot | import existing book |
November 30, 2020 | Edited by MARC Bot | import existing book |
April 14, 2010 | Edited by Open Library Bot | Linked existing covers to the edition. |
April 1, 2008 | Created by an anonymous user | Imported from Scriblio MARC record |