Check nearby libraries
Buy this book
OpenGL SuperBible, Third Edition is a comprehensive, hands-on guide for Mac and Windows programmers who need to know how to program with the new version of OpenGL. This book will help readers master and expand their knowledge of 3D graphics programming and OpenGL implementation. Seasoned OpenGL programmers will also find this learning tool serves as a reference that can be used time and again. This book explains how to draw lines, points, and polygons in space; move around in a virtual world; utilize raster graphics and image processing in OpenGL. In addition readers learn how to use fog and blending special effects; explore the use of OpenGL extensions; use shaders to create procedural textures; write vertex programs for dynamic special effects.
Check nearby libraries
Buy this book
Previews available in: English
Subjects
Computer Technology, Computer graphics, Nonfiction, OpenGL, Three-dimensional display systems, Computer Programming, Computer graphics software, Microsoft Windows, Programming Languages - General, Computer Books: General, Computers, Computers - Languages / Programming, Operating Systems - General, Computer Books And Software, Computer Graphics - General, Computers / Programming / Software Development, Electronic books, Computer Graphics - Game Programming, Opengl (computer program), Microsoft windows nt (computer program), Microsoft windows 95 (computer program), Computação gráfica, T385 .w728 2007, 006.6/6Edition | Availability |
---|---|
1
OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition) (OpenGL)
June 18, 2007, Addison-Wesley Professional
Paperback
in English
- 4 edition
0321498828 9780321498823
|
zzzz
|
2
OpenGL superbible: comprehensive tutorial and reference
2007, Addison-Wesley
in English
- 4th ed.
0321498828 9780321498823
|
zzzz
|
3 |
aaaa
|
4 |
zzzz
|
5 |
zzzz
|
6
OpenGL SuperBible, Second Edition (2nd Edition)
December 16, 1999, Pearson Education
Paperback
in English
- 2 edition
1571691642 9781571691644
|
zzzz
|
7
OpenGL superbible: the complete guide to OpenGL programming for Windows NT and Windows 95
1996, Waite Group Press
in English
1571690735 9781571690739
|
eeee
|
Book Details
Edition Notes
Includes bibliographical references (p. [1105]) and index.
Classifications
The Physical Object
ID Numbers
Community Reviews (0)
Feedback?History
- Created April 1, 2008
- 12 revisions
Wikipedia citation
×CloseCopy and paste this code into your Wikipedia page. Need help?
December 19, 2023 | Edited by ImportBot | import existing book |
November 28, 2023 | Edited by MARC Bot | import existing book |
January 15, 2023 | Edited by ImportBot | import existing book |
January 23, 2021 | Edited by ImportBot | import existing book |
April 1, 2008 | Created by an anonymous user | Imported from Scriblio MARC record |