An edition of How to do things with videogames (2011)

How to Do Things with Videogames

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How to Do Things with Videogames
Ian Bogost, Ian Bogost
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Last edited by bitnapper
June 21, 2024 | History
An edition of How to do things with videogames (2011)

How to Do Things with Videogames

  • 1 Want to read
  • 1 Have read

A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation.

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium's ability to create complex simulated realities.

Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.

Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games' progress today and promise for the future.

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Language
English

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Previews available in: English

Edition Availability
Cover of: How to do things with videogames
How to do things with videogames
2011, University of Minnesota Press
in English
Cover of: How to Do Things with Videogames
How to Do Things with Videogames
2011, University of Minnesota Press
in English
Cover of: How to Do Things with Videogames
How to Do Things with Videogames
2011, University of Minnesota Press
in English
Cover of: How to Do Things with Videogames
How to Do Things with Videogames
2011, University of Minnesota Press
in English
Cover of: How to Do Things with Videogames
How to Do Things with Videogames
2011, University of Minnesota Press
in English

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Book Details


The Physical Object

Pagination
192

ID Numbers

Open Library
OL37390246M
ISBN 13
9780816678679

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Better World Books record

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Download catalog record: RDF / JSON / OPDS | Wikipedia citation
June 21, 2024 Edited by bitnapper Merge works (MRID: 144533)
March 1, 2022 Created by ImportBot Imported from Better World Books record