Check nearby libraries
Buy this book
A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation.
In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium's ability to create complex simulated realities.
Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.
Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games' progress today and promise for the future.
Check nearby libraries
Buy this book
Previews available in: English
Subjects
Social aspects, Video games, Games, Video & electronicShowing 5 featured editions. View all 5 editions?
Edition | Availability |
---|---|
1
How to do things with videogames
2011, University of Minnesota Press
in English
0816676461 9780816676460
|
aaaa
Libraries near you:
WorldCat
|
2
How to Do Things with Videogames
2011, University of Minnesota Press
in English
0816678677 9780816678679
|
zzzz
Libraries near you:
WorldCat
|
3
How to Do Things with Videogames
2011, University of Minnesota Press
in English
1299946925 9781299946927
|
zzzz
Libraries near you:
WorldCat
|
4
How to Do Things with Videogames
2011, University of Minnesota Press
in English
1452932484 9781452932484
|
zzzz
Libraries near you:
WorldCat
|
5
How to Do Things with Videogames
2011, University of Minnesota Press
in English
145293312X 9781452933122
|
zzzz
Libraries near you:
WorldCat
|
Book Details
Edition Notes
Includes bibliographical references and index.
Classifications
The Physical Object
ID Numbers
Source records
Library of Congress MARC recordLibrary of Congress MARC record
Library of Congress MARC record
marc_openlibraries_sanfranciscopubliclibrary MARC record
Internet Archive item record
Better World Books record
Better World Books record
Library of Congress MARC record
ISBNdb
harvard_bibliographic_metadata record
Community Reviews (0)
Feedback?December 20, 2023 | Edited by ImportBot | import existing book |
February 28, 2020 | Edited by MARC Bot | remove fake subjects |
July 14, 2017 | Edited by Mek | adding subject: Internet Archive Wishlist |
July 26, 2013 | Edited by mita | added description from author's blog |
July 29, 2011 | Created by LC Bot | import new book |