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Lua is the language of choice for anyone who needs a scripting language that is simple, efficient, extensible, portable, and free. Currently, Lua is being used in areas ranging from embedded systems to Web development and is widely spread in the game industry, where knowledge of Lua is an indisputable asset.
"Programming in Lua" is the official book about the language, giving a solid base for any programmer who wants to use Lua. Authored by Roberto Ierusalimschy, the chief architect of the language, it covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. "Programming in Lua" is targeted at people with some programming background, but does not assume any prior knowledge about Lua or other scripting languages.
This Second Edition updates the text to Lua 5.1 and brings substantial new material, including numerous new examples, a detailed explanation of the new module system, and two new chapters centered on multiple states and garbage collection.
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Programming in Lua
March 5, 2006, Lua.org
Paperback
in English
- 2nd edition
8590379825 9788590379829
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Programming In Lua
November 30, 2003, Roberto Ierusalimschy
Paperback
in English
8590379817 9788590379812
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Book Details
First Sentence
"To keep with the tradition, our first program in Lua just prints "Hello World": print("Hello World")"
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- Created April 30, 2008
- 10 revisions
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February 14, 2020 | Edited by lisaBot | moving edition(s) to primary work |
April 6, 2014 | Edited by ImportBot | Added IA ID. |
March 1, 2011 | Edited by AMillarBot | remove edition notes from title (Second Edition) |
August 12, 2010 | Edited by IdentifierBot | added LibraryThing ID |
April 30, 2008 | Created by an anonymous user | Imported from amazon.com record |