Motion capture is the process of recording a live motion event and translating it into usable mathematical terms by tracking a number of key points in space over time and combining them to obtain a single three-dimensional representation of the performance.
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Last edited by IdentifierBot
August 12, 2010 | History
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Previews available in: English
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Computer animationEdition | Availability |
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1
Understanding Motion Capture for Computer Animation and Video Games
October 1999, Morgan Kaufmann
Paperback
in English
0124906303 9780124906303
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2
Understanding Motion Capture for Computer Animation and Video Games
October 1999, Morgan Kaufmann
in English
0124906303 9780124906303
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Book Details
First Sentence
"Motion capture is the process of recording a live motion event and translating it into usable mathematical terms by tracking a number of key points in space over time and combining them to obtain a single three-dimensional representation of the performance."
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- Created April 30, 2008
- 6 revisions
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August 12, 2010 | Edited by IdentifierBot | added LibraryThing ID |
April 24, 2010 | Edited by Open Library Bot | Fixed duplicate goodreads IDs. |
April 16, 2010 | Edited by bgimpertBot | Added goodreads ID. |
April 14, 2010 | Edited by Open Library Bot | Linked existing covers to the edition. |
April 30, 2008 | Created by an anonymous user | Imported from amazon.com record |