Women and gaming

the Sims and 21st century learning

Women and gaming
James Paul Gee, James Paul Gee
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Last edited by WorkBot
August 13, 2010 | History

Women and gaming

the Sims and 21st century learning

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Publish Date
Publisher
Palgrave Macmillan
Language
English

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Edition Availability
Cover of: Women and gaming
Women and gaming: the Sims and 21st century learning
2009, Palgrave Macmillan
in English

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Book Details


Table of Contents

Introduction
Video games and 21st century skills : why the sudden worldwide interest in video games and learning
The nickel and dimed challenge : designing new forms of socially conscious play
A young girl becomes a designer and goes global, succeeding at 21st century skills but not at school
How passion grows : a retired shut in goes from making a purple potty to gaining millions of fans
Passionate affinity groups : a new form of community that works to make people smarter
A young girl and her vampire stories : how a teenager competes with a best selling author
From the Sims to Second Life : a young woman transforms her real life
What does it all mean : what women and the Sims have to teach us about what education and learning will look like in the 21st century.

Edition Notes

Includes bibliographical references and index.

Published in
New York

Classifications

Dewey Decimal Class
794.8082
Library of Congress
LB1029.S53 G44 2009

The Physical Object

Pagination
p. cm.

ID Numbers

Open Library
OL23725593M
ISBN 13
9780230623415
LCCN
2009038279

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August 13, 2010 Created by WorkBot work found