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Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
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Previews available in: English
Book Details
Table of Contents
Introduction
pt. One: Why games make us happy
What exactly is a game?
The rise of the happiness engineers
More satisfying work
Fun failure and better odds of success
Strong social connectivity
Becoming a part of something bigger than ourselves
pt. Two: Reinventing reality
The benefits of alternate realities
Leveling up in life
Fun with strangers
Happiness hacking
pt. Three: How very big games can change the world
The engagement economy
Missions impossible
Collaboration superpowers
Saving the real world together
Conclusion: Reality is better
Appendix 1: How to play
Appendix 2: Practical advice for gamers.
Edition Notes
"This edition with a new appendix 2"--T.p. verso.
Includes bibliographical references and index.
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