Check nearby libraries
Buy this book
![Loading indicator](/images/ajax-loader-bar.gif)
"This book examines the relationships between virtual and non-virtual identity in visual role-playing games. It shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers. Features 15 photographs of videogame screens, and an appendix of sample videogame transcription data"--Provided by publisher.
Check nearby libraries
Buy this book
![Loading indicator](/images/ajax-loader-bar.gif)
Previews available in: English
Showing 2 featured editions. View all 2 editions?
Edition | Availability |
---|---|
1
My avatar, my self: identity in video role-playing games
2009, McFarland
in English
0786441097 9780786441099
|
aaaa
Libraries near you:
WorldCat
|
2
My Avatar, My Self: Identity in Video Role-Playing Games
2009, McFarland & Company, Incorporated Publishers
in English
0786454091 9780786454099
|
zzzz
Libraries near you:
WorldCat
|
Book Details
Edition Notes
Includes bibliographical references (p. 193-198) and index.
Classifications
The Physical Object
ID Numbers
Community Reviews (0)
Feedback?December 31, 2022 | Edited by MARC Bot | import existing book |
August 2, 2020 | Edited by ImportBot | import existing book |
February 28, 2020 | Edited by MARC Bot | remove fake subjects |
July 14, 2017 | Edited by Mek | adding subject: Internet Archive Wishlist |
July 30, 2011 | Created by LC Bot | import new book |