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The video game industry: formation, present state, and future
2012, Routledge
in English
- 1st ed.
0415896525 9780415896528
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Book Details
Table of Contents
Acknowledgments
Introduction / Peter Zackariasson and Timothy L. Wilson
This is not a software industry / Casey O'Donnell
Video games : a subcultural industry / Mikolaj Dymek
Marketing of video games / Peter Zackariasson and Timothy L. Wilson
An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo
The North American game industry / Casey O'Donnell
The UK and Irish game industries / Aphra Kerr
The development of the Swedish game industry : a true success story? / Ulf Sandqvist
Console hardware : the development of Nintendo WII / Mirko Ernkvist
"Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller
Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano
The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon
Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson
Notes on contributors
Notes
Index.
Edition Notes
Includes bibliographical references and index.
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The Physical Object
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Feedback?December 15, 2022 | Edited by MARC Bot | import existing book |
August 15, 2020 | Edited by ImportBot | import existing book |
February 1, 2012 | Created by LC Bot | import new book |