An edition of Gamification by design (2011)

Gamification by design

implementing game mechanics in web and mobile apps

1st. ed.
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Last edited by ImportBot
December 20, 2023 | History
An edition of Gamification by design (2011)

Gamification by design

implementing game mechanics in web and mobile apps

1st. ed.
  • 0 Ratings
  • 3 Want to read
  • 0 Currently reading
  • 0 Have read

"What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. You'll learn how to use core game concepts, design patterns, and meaningful code samples to create a fun and captivating social environment"--P. [4] of cover.

Publish Date
Publisher
O'Reilly Media
Language
English
Pages
182

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Previews available in: English

Edition Availability
Cover of: Gamification by design
Gamification by design: implementing game mechanics in web and mobile apps
2011, O'Reilly Media
in English - 1st. ed.

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Book Details


Edition Notes

Includes index.

Published in
Sebastopol, Calif

Classifications

Dewey Decimal Class
006.7
Library of Congress
QA76.76.C672 Z53 2011, QA76.76.C672Z53 2011

The Physical Object

Pagination
xix, 182 p. :
Number of pages
182

ID Numbers

Open Library
OL25254307M
Internet Archive
gamificationbyde00zich_186
ISBN 10
1449397670
ISBN 13
9781449397678
LCCN
2012382507
OCLC/WorldCat
711045699

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December 20, 2023 Edited by ImportBot import existing book
January 27, 2022 Edited by ImportBot import existing book
June 30, 2019 Edited by MARC Bot import existing book
May 13, 2019 Edited by MARC Bot import existing book
March 23, 2012 Created by LC Bot import new book