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"Provides an extraordinary and comprehensive international overview of the development, use and evaluation of games within museum and cultural contexts, through over 40 detailed cases studies. It draws on the experience of game designers and theorists and explores the range of new opportunities for interactivity using gaming."--Cover.
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Edition | Availability |
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Museums at play: games, interaction and learning
2011, MuseumsEtc, Museumsetc
in English
1907697136 9781907697135
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Book Details
Table of Contents
Introduction -- Katy Beale
Case studies :
creating games for museums.
History at play :
games, learning theory and play spaces at Conner Prairie -- David Allison ;
I spy :
interpreting artworks through games -- Christina Alderman ;
Porto through a game -- Rosana Ferreira Alexandre ;
Playing with light :
incorporating play into an interactive science experience -- Sarah Bugg ;
Art Heist, 2010 :
an interactive adventure by Coney -- Annette Mees ;
Leveraging play, unlocking imaginations -- Lisa Ellsworth & & Sara Deangelis ;
Let's play soldiers :
learning while playing -- Christine Van Everbroeck, Sandra Verhulst & Sandrine Place ;
Elementary, my dear visitors :
how puzzles, mysteries and challenges can create memorable learning experiences -- Sarah Fellows ;
Playing with history :
interactive and collaborative games at Tryon Palace historic site -- Clay Gish & John Zaia ;
Bullying prevention games at the Illinois Holocaust Museum & Education Center -- Rachel Hellenga ;
High tea :
a case study -- Danny Birchall & Martha Henson ;
Learning moments :
museum education and families -- Almadis Kristinsdottir ;
The one-two punch :
synergy between simulation games and other interactive approaches in exhibitions -- Alexander Goldowsky & Maureen McConnell ;
Online games for under-sevens -- Rhiannon Looseley ;
Immersive games :
an alternative reality for museums -- Alex Moseley ;
Back to the future :
time explorer at the British Museum -- David Prudames ;
Telling stories with games -- Joe Cutting ;
Smartphone interaction :
the museum as a gaming board -- Arnfinn Stendahl Rokne ;
Transforming galleries through gaming -- Alex Flowers ;
The advantage of games and interactive displays in teaching modern foreign languages -- Elisabeth Salmen ;
The player's voice :
using evaluation to bring the player into the development process -- David T Schaller, Kate Haley Goldman ;
If these walls could talk :
a case study in playing your way through a project -- David Sheldon ;
Learning about palaeontology through interactive games -- Carles Sora I Domenjó ;
The watertower :
gaming for heritage -- Gregory Sporton & Iona Makiola ;
La lotería :
guided interaction through a visitor-exhibition interface -- Pat Villeneuve, Mary Erickson
Case studies :
exhibition games.
Exploring the art of video games -- Georgia Goodlander ;
The games people play :
a case study -- Stephanie Lambert ;
The athlete experience :
education, economics and interactive sports exhibits at the Olympic Hall of Fame and Museum, Canada Olympic Park -- Gregory Ramshaw ;
Toy museums at a glance :
the history of toys in Turkey from a socio-cultural perspective -- Tulin Sener ;
Game catcher :
playing, recording and archiving playground games -- Grethe Mitchell & Andy Clarke ;
Invention at play :
an award-winning interactive travelling exhibition -- Monica M Smith ;
Games, fun and adventure :
the history of games, toys and play -- Carly Hughes
Theory and innovation.
Hunting for the beauty of game design in a museum's objects -- Toby Barnes & David Hayward ;
Telling your own story :
analogies between players' encounters with game space and visitors' encounters with museums -- Tom Chatfield ;
The art of play :
exploring the roles of technology and social play in museums -- Isabel Fróes, Kevin Walker ;
Museum games and narrative :
the way we tell stories with objects -- Elizabeth Goins ;
Toys++ :
augmented reality enhaced artifacts to display additional educational layers into museums' collections -- Salvatore Iaconesi, Luca Simeone ;
The Tate kids guide to creating games for galleries -- Sharna Jackson ;
Crowdsourcing games :
playing with museums -- Mia Ridge ;
The interactive chair -- Margot Wallace ;
Mobile gaming, no strings attached? -- Louise Downe
Index --
About the authors --
About the editor --
Also from MuseumsEtc.
Edition Notes
Includes bibliographical references and index.
Classifications
The Physical Object
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