Ultimate game programming with DirectX

2nd ed.
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Last edited by MARC Bot
December 22, 2020 | History

Ultimate game programming with DirectX

2nd ed.
  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

"Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the game development process is covered and you'll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you'll work your way through graphical interfaces, animation paths, advanced lighting and shadows, various surface mapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills"--Resource description p.

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Previews available in: English

Edition Availability
Cover of: Ultimate game programming with DirectX
Ultimate game programming with DirectX
2009, Charles River Media/Course Technology, Charles River Media, Course Technology Cengage Learning
electronic resource / in English - 2nd ed.

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Book Details


Edition Notes

Includes bibliographical references (p. 459) and index.

Description based on print version record.

Published in
Boston, Mass

Classifications

Dewey Decimal Class
794.8/1526
Library of Congress
QA76.76.C672 S54 2009

The Physical Object

Format
[electronic resource] /
Pagination
1 online resource (xix, 474 p.) :
Number of pages
474

ID Numbers

Open Library
OL25560991M
Internet Archive
ultimategameprog00alle
ISBN 10
1584506202, 1584505591
ISBN 13
9781584506201, 9781584505594
LCCN
2008929226
OCLC/WorldCat
560341289, 312765021, 263296576

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History

Download catalog record: RDF / JSON
December 22, 2020 Edited by MARC Bot import existing book
July 29, 2014 Created by ImportBot import new book