An edition of Motion in games (2008)

Motion in games

first international workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008 : revised papers

Locate

My Reading Lists:

Create a new list

Check-In

×Close
Add an optional check-in date. Check-in dates are used to track yearly reading goals.
Today


Buy this book

Last edited by ImportBot
October 4, 2021 | History
An edition of Motion in games (2008)

Motion in games

first international workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008 : revised papers

This edition doesn't have a description yet. Can you add one?

Publish Date
Publisher
Springer
Language
English
Pages
255

Buy this book

Previews available in: English

Book Details


Table of Contents

Crowd simulation.
Texture synthesis based simulation of secondary agents -- Marios Kyriakou Yiorgos and -- Yiorgos Chrysanthou ;
Using the corridor map method for path planning for a large number of characters -- Roland Geraerts ... [et al.] ;
Real-time path planning and navigation for multi-agent and crowd simulations -- Ming C. Lin ... [et al.] ;
Populate your game scene -- Julien Pettre ;
Hierarchical path planning for virtual crowds -- Kai Yip Wong and-- Celine Loscos
Virtual humans.
Towards embodied and situated virtual humans -- Stephane Donikian and -- Sebastien Paris ;
Adaptive body, motion and cloth -- Nadia Magnenat-Thalmann ... [et al.] ;
From motion capture to real-time character animation -- Franck Multon ... [et al.]
Motion synthesis.
More motion capture in games---can we make example-based approaches scale? -- Michael Gleicher ;
Simulating interactions of characters -- Taku Komura, -- Hubert P.H. Shum and -- Edmond S.L. Ho ;
Motion prediction for online gaming -- Rynson W.H. Lau and -- Addison Chan ;
Two-character motion control: challenge and promise -- Sung Yong Shin ;
Motion modeling: can we get rid of motion capture? -- Daniel Thalmann ;
Informed use of motion synthesis methods -- Herwin van Welbergen, -- Zsofia Ruttkay and -- Balazs Varga ;
Automatic estimation of skeletal motion from optical motion capture data -- Zhidong Xiao,-- Hammadi Nait-Charif and-- Jian J. Zhang.
Interfaces.
An Immersive motion interface with edutainment contents for elderly people -- Hyung Seok Kim, -- YoungTae Roh and -- Jee-In Kim ;
Design of experience and flow in movement-based interaction -- Anton Nijholt, -- Betsy van Dijk and -- Dennis Reidsma
Navigation and steering.
Relaxed steering towards oriented region goals -- Ronan Boulic ;
Opening doors in motion analysis research -- Arjan Egges ;
Watch out! A framework for evaluating steering behaviors -- Shawn Singh ... [et al.] ;
Locomotion manipulation and reaching for humanoids -- Eiichi Yoshida ... [et al.]
Facial and behavioral animation.
Conveying emotions through facially animated avatars in networked virtual environments -- Fabian Di Fiore ... [et al.] ;
Animating speech in games -- Scott A. King ;
Autonomous digital actors -- Ken Perlin and-- Gerry Seidman

Edition Notes

Includes bibliographical references and author index.

Published in
Berlin
Series
Lecture notes in computer science -- 5277, Lecture notes in computer science -- 5277.
Genre
Congresses, Congrès, Kongress
Other Titles
MIG 2008

Classifications

Library of Congress
QA76.76.C672 M537 2008, QA75.5-76.95, QA76.76.C672 M44 2008, QA76.76.C672 M54 2008

The Physical Object

Pagination
ix, 255 p. :
Number of pages
255

ID Numbers

Open Library
OL24114968M
Internet Archive
motiongamesconfm2008egge
ISBN 10
3540892192
ISBN 13
9783540892199
LCCN
2008939495
OCLC/WorldCat
276807168

Community Reviews (0)

Feedback?
No community reviews have been submitted for this work.

Lists

This work does not appear on any lists.

History

Download catalog record: RDF / JSON
October 4, 2021 Edited by ImportBot import existing book
July 5, 2019 Edited by MARC Bot import existing book
July 5, 2019 Edited by MARC Bot import existing book
February 5, 2019 Created by MARC Bot import existing book