Check nearby libraries
Buy this book
This edition doesn't have a description yet. Can you add one?
Check nearby libraries
Buy this book
Previews available in: English
Subjects
Dreidimensionale Computergraphik, Mehragentensystem, Programmation, Infotainment, Simulation par ordinateur, Jeux d'ordinateur, Programming, Congrès, Motion, Computeranimation, Conception, Computer games, Mouvement, Erweiterte Realität <Informatik>, Dreidimensionale Software, Soft Computing, Computerspiel, Kongress, Computer simulation, Design, Graphische Benutzeroberfläche, Congresses, Edutainment, Computer vision, Information systems, Multimedia systems, Artificial intelligence, Computer science, Computer games, programming, Image processing, digital techniquesPlaces
Utrecht <2008>Showing 1 featured edition. View all 1 editions?
Edition | Availability |
---|---|
1
Motion in games: first international workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008 : revised papers
2008, Springer
in English
3540892192 9783540892199
|
aaaa
Libraries near you:
WorldCat
|
Book Details
Table of Contents
Crowd simulation.
Texture synthesis based simulation of secondary agents -- Marios Kyriakou Yiorgos and -- Yiorgos Chrysanthou ;
Using the corridor map method for path planning for a large number of characters -- Roland Geraerts ... [et al.] ;
Real-time path planning and navigation for multi-agent and crowd simulations -- Ming C. Lin ... [et al.] ;
Populate your game scene -- Julien Pettre ;
Hierarchical path planning for virtual crowds -- Kai Yip Wong and-- Celine Loscos
Virtual humans.
Towards embodied and situated virtual humans -- Stephane Donikian and -- Sebastien Paris ;
Adaptive body, motion and cloth -- Nadia Magnenat-Thalmann ... [et al.] ;
From motion capture to real-time character animation -- Franck Multon ... [et al.]
Motion synthesis.
More motion capture in games---can we make example-based approaches scale? -- Michael Gleicher ;
Simulating interactions of characters -- Taku Komura, -- Hubert P.H. Shum and -- Edmond S.L. Ho ;
Motion prediction for online gaming -- Rynson W.H. Lau and -- Addison Chan ;
Two-character motion control: challenge and promise -- Sung Yong Shin ;
Motion modeling: can we get rid of motion capture? -- Daniel Thalmann ;
Informed use of motion synthesis methods -- Herwin van Welbergen, -- Zsofia Ruttkay and -- Balazs Varga ;
Automatic estimation of skeletal motion from optical motion capture data -- Zhidong Xiao,-- Hammadi Nait-Charif and-- Jian J. Zhang.
Interfaces.
An Immersive motion interface with edutainment contents for elderly people -- Hyung Seok Kim, -- YoungTae Roh and -- Jee-In Kim ;
Design of experience and flow in movement-based interaction -- Anton Nijholt, -- Betsy van Dijk and -- Dennis Reidsma
Navigation and steering.
Relaxed steering towards oriented region goals -- Ronan Boulic ;
Opening doors in motion analysis research -- Arjan Egges ;
Watch out! A framework for evaluating steering behaviors -- Shawn Singh ... [et al.] ;
Locomotion manipulation and reaching for humanoids -- Eiichi Yoshida ... [et al.]
Facial and behavioral animation.
Conveying emotions through facially animated avatars in networked virtual environments -- Fabian Di Fiore ... [et al.] ;
Animating speech in games -- Scott A. King ;
Autonomous digital actors -- Ken Perlin and-- Gerry Seidman
Edition Notes
Includes bibliographical references and author index.
Classifications
The Physical Object
ID Numbers
Community Reviews (0)
Feedback?October 4, 2021 | Edited by ImportBot | import existing book |
July 5, 2019 | Edited by MARC Bot | import existing book |
July 5, 2019 | Edited by MARC Bot | import existing book |
February 5, 2019 | Created by MARC Bot | import existing book |