Serious game design and development

technologies for training and learning

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Last edited by ImportBot
June 21, 2022 | History

Serious game design and development

technologies for training and learning

"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.

Publish Date
Language
English
Pages
360

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Previews available in: English

Book Details


Edition Notes

Includes bibliographical references and index.

Published in
Hershey PA

Classifications

Dewey Decimal Class
794.8
Library of Congress
GV1469.3 .S48 2010, GV1469.3.S48 2010

The Physical Object

Pagination
p. cm.
Number of pages
360

Edition Identifiers

Open Library
OL23962756M
Internet Archive
seriousgamedesig0000unse
ISBN 13
9781615207398, 9781615207404
LCCN
2009050068
OCLC/WorldCat
460060038

Work Identifiers

Work ID
OL18665461W

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History

Download catalog record: RDF / JSON
June 21, 2022 Edited by ImportBot import existing book
December 26, 2021 Edited by ImportBot import existing book
December 23, 2020 Edited by MARC Bot import existing book
February 10, 2019 Created by MARC Bot import existing book