An edition of Video games (2015)

Video games

design and code your own adventure

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Last edited by ImportBot
January 27, 2022 | History
An edition of Video games (2015)

Video games

design and code your own adventure

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

What does the 13,000-year-old mancala game have in common with today's Minecraft ? They both require logic, critical thinking skills, and creativity! In Video Games: Design and Code Your Own Adventure, readers discover that the video games they play today have their roots in the games kids played in the deserts of Ancient Egypt, and they'll learn how to design their own games from the initial idea to the final blips on the screen. Video games are everywhere, from iPods and tablets to video consoles and the latest virtual reality headset. By diving into this familiar, engaging topic, kids will get the chance to explore the neuroscience behind the attraction of video games: what makes them fun, what makes them hard to put down. They'll even tackle the age-old question--are video games good for us or bad for us? Readers will deconstruct video games to learn why the characters behave the way they do and how real-world physics compares to game physics. As kids design their own games, they'll develop skills in storytelling, technical writing, communications, graphic design, computer programming, and teamwork. They'll have so much fun they won't realize they're learning about geometry, statistics, probability, physics, logic, psychology, and neuroscience. Activities in Video Games include creating text-based adventure quests, designing board games, and programming using free, kid-friendly software such as MIT's Scratch. For kids who just can't get enough of video games, here's a chance to visit behind the scenes at a game company to explore the entire design process, from idea to market. Video Games meets Common Core State Standards for reading nonfiction and math. Guided Reading Levels and Lexile measurements indicate grade level and text complexity.

Publish Date
Publisher
Nomad Press
Language
English
Pages
122

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Previews available in: English

Edition Availability
Cover of: Video games
Video games: design and code your own adventure
2015, Nomad Press
in English

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Book Details


Table of Contents

Everyone is a gamer! --
Video games and their roots --
Why do we play games? --
Gamemaking step by step --
Coding : how to write a game program --
Make your game come to life --
So, you want to make video games.

Edition Notes

"With 17 projects."

Includes bibliographical references (pages 117-120) and index.

Ages 9-12.

Series
Build it yourself series, "Build it yourself" series
Copyright Date
2015

Classifications

Dewey Decimal Class
794.8
Library of Congress
GV1469.3 .C43 2015, GV1469.3.C39 2015

The Physical Object

Pagination
v, 122 pages
Number of pages
122

ID Numbers

Open Library
OL27194237M
Internet Archive
videogamesdesign0000cece
ISBN 10
1619303000, 1619302918
ISBN 13
9781619303003, 9781619302914
OCLC/WorldCat
898911371

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Download catalog record: RDF / JSON
January 27, 2022 Edited by ImportBot import existing book
May 8, 2021 Edited by ImportBot import existing book
July 19, 2019 Created by MARC Bot import new book