An edition of Gamification (2016)

Gamification

Using Game Elements in Serious Contexts

  • 2 Want to read
Gamification
Stefan Stieglitz, Christoph La ...
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Last edited by ImportBot
February 27, 2022 | History
An edition of Gamification (2016)

Gamification

Using Game Elements in Serious Contexts

  • 2 Want to read

This edition doesn't have a description yet. Can you add one?

Publish Date
Publisher
Springer
Language
English

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Edition Availability
Cover of: Gamification
Gamification: Using Game Elements in Serious Contexts
2018, Springer International Publishing AG
in English
Cover of: Gamification
Gamification: Using Game Elements in Serious Contexts
Oct 12, 2016, Springer
hardcover
Cover of: Gamification
Gamification: Using Game Elements in Serious Contexts
2016, Springer
in English

Add another edition?

Book Details


Classifications

Library of Congress
HF54.5-.56

The Physical Object

Pagination
xi, 164

ID Numbers

Open Library
OL37447260M
ISBN 13
9783319455570

Source records

Better World Books record

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Download catalog record: RDF / JSON
February 27, 2022 Edited by ImportBot import existing book
May 4, 2020 Created by ImportBot import new book