An edition of Gaming Film (2013)

Gaming Film

How Games are Reshaping Contemporary Cinema

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Last edited by MARC Bot
September 25, 2024 | History
An edition of Gaming Film (2013)

Gaming Film

How Games are Reshaping Contemporary Cinema

Cinema's influence on games is a widely researched topic within digital media and games studies, yet the impact that computer games have had on film is still largely under-explored. 'Gaming Film' examines a wide array of films, from Run Lola Run and Source Code, to Avatar and Inception, among others.

Publish Date
Publisher
Palgrave Macmillan
Pages
156

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Edition Availability
Cover of: Gaming Film
Gaming Film: How Games are Reshaping Contemporary Cinema
Sep 27, 2013, Palgrave Macmillan
hardcover
Cover of: Gaming Film
Gaming Film: How Games are Reshaping Contemporary Cinema
Jan 01, 2013, Palgrave Macmillan
paperback
Cover of: Gaming Film
Gaming Film: How Games Are Reshaping Contemporary Cinema
2013, Palgrave Macmillan
in English

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Book Details


Edition Notes

Source title: Gaming Film: How Games are Reshaping Contemporary Cinema

Classifications

Library of Congress
PN1993.5PN1993.5.U6H, PN1995.9.V46 K35 2013

The Physical Object

Format
hardcover
Number of pages
156

ID Numbers

Open Library
OL28120624M
Internet Archive
gamingfilmhowgam0000kall
ISBN 10
113726294X
ISBN 13
9781137262943
OCLC/WorldCat
848162759

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September 25, 2024 Edited by MARC Bot import existing book
December 21, 2022 Edited by MARC Bot import existing book
August 3, 2020 Edited by ImportBot import existing book
May 10, 2020 Created by ImportBot import new book