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"In this book, Mark Pesce explores how a new kind of knowing and a new way of creating are transforming the culture of our time." "Pesce takes us inside the world's cutting-edge research facilities where the distinction between bits and atoms is rapidly dissolving. We meet the creators of LEGO Mindstorms, a snap-together plastic device that intelligently controls motors and processes data from sensors. We watch technological geniuses like Marvin Minsky and Eric Drexler turn the theoretical breakthroughs of Nobel laureate Richard Feynman into "nanites"--Tiny ultra-high-speed computers that replicate intelligent life. We observe the launch of the amazing and much-anticipated Sony Playstation 2, a platform that will allow us to bring synthetic worlds into the home - and create a gateway to the living planet."--Jacket.
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Previews available in: English
Subjects
Internet games, Human-computer interaction, Social aspects, Virtual reality, Computers, Technology, Computer games, Technological forecasting, Puerto Rican Short stories, Latin American Fantasy literature, Puerto Rican prose literature, Technology, social aspects, Computer software, Human factorsShowing 3 featured editions. View all 3 editions?
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1
The Playful World: How Technology Is Transforming Our Imagination
December 30, 2007, Ballantine Books
Paperback
in English
- Reprint edition
0345439449 9780345439444
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2 |
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3
The Playful World: How Technology Is Transforming Our Imagination
October 3, 2000, Ballantine Books
Hardcover
in English
- 1 edition
0345439430 9780345439437
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