An edition of The theory of learning in games (1998)

The theory of learning in games

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Last edited by MARC Bot
July 13, 2024 | History
An edition of The theory of learning in games (1998)

The theory of learning in games

  • 0 Ratings
  • 1 Want to read
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In economics, most noncooperative game theory has focused on equilibrium in games, especially Nash equilibrium and its refinements.

In The Theory of Learning in Games Drew Fudenberg and David Levine develop an alternative explanation that equilibrium arises as the long-run outcome of a process in which less than fully rational players grope for optimality over time. The models they explore provide a foundation for equilibrium theory and suggest useful ways for economists to evaluate and modify traditional equilibrium concepts.

Publish Date
Publisher
MIT Press
Language
English
Pages
276

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Previews available in: English

Edition Availability
Cover of: The theory of learning in games
The theory of learning in games
1998, MIT Press
in English
Cover of: The Theory of Learning in Games
The Theory of Learning in Games
Jun 03, 1998, The MIT Press, MIT Press
paperback

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Book Details


Edition Notes

Includes bibliographical references and index.

Published in
Cambridge, Mass
Series
MIT Press series on economic learning and social evolution ;, 2

Classifications

Dewey Decimal Class
519.3
Library of Congress
QA269 .F83 1998, QA269.F83 1998, QA269 .F83 1998eb

The Physical Object

Pagination
xiv, 276 p. :
Number of pages
276

ID Numbers

Open Library
OL692729M
Internet Archive
theorylearningga00fude
ISBN 10
0262061945
LCCN
97039957
OCLC/WorldCat
43476761, 37579964
Library Thing
1297502
Goodreads
770935

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History

Download catalog record: RDF / JSON
July 13, 2024 Edited by MARC Bot import existing book
January 7, 2023 Edited by MARC Bot import existing book
August 4, 2020 Edited by ImportBot import existing book
April 28, 2010 Edited by Open Library Bot Linked existing covers to the work.
December 10, 2009 Created by WorkBot add works page