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OpenGL shading language
2009, Addison Wesley
Paperback
in English
- 3rd ed.
0321637631 9780321637635
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Book Details
Table of Contents
Preface
Page xxix
1.
Review of OpenGL Basics
Page 1
2.
Basics
Page 35
3.
Language definition
Page 65
4.
The OpenGL Programmable Pipeline
Page 101
5.
Built-in Functions
Page 117
6.
Simple Shading Example
Page 181
7.
OpenGL Shading Language API
Page 199
8.
Shader Development
Page 251
9.
Emulating OpenGL Fixed Functionality
Page 269
10.
Stored Texture Shaders
Page 297
11.
Procedural Texture Shaders
Page 329
12.
Lighting
Page 357
13.
Shadows
Page 379
14.
Surface Characteristics
Page 403
15.
Noise
Page 435
16.
Animation
Page 461
17.
Antialiasing Procedural Textures
Page 487
18.
Non-photorealistic Shaders
Page 507
19.
Shaders for Imaging
Page 533
20.
Language Comparison
Page 559
A.
Language Grammar
Page 573
B.
API Function Reference
Page 589
Afterword
Page 681
Glossary
Page 685
Further Reading
Page 705
Index
Page 721
Edition Notes
Includes bibliographical references and index.
Classifications
The Physical Object
ID Numbers
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Feedback?August 21, 2020 | Edited by ImportBot | import existing book |
August 20, 2020 | Edited by ImportBot | import existing book |
December 5, 2010 | Edited by Open Library Bot | Added subjects from MARC records. |
April 28, 2010 | Edited by Open Library Bot | Linked existing covers to the work. |
December 10, 2009 | Created by WorkBot | add works page |