An edition of Quag Keep (1978)

Quag Keep

1st edition
  • 3.50 ·
  • 2 Ratings
  • 15 Want to read
  • 0 Currently reading
  • 1 Have read

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  • 3.50 ·
  • 2 Ratings
  • 15 Want to read
  • 0 Currently reading
  • 1 Have read

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Last edited by ImportBot
December 17, 2022 | History
An edition of Quag Keep (1978)

Quag Keep

1st edition
  • 3.50 ·
  • 2 Ratings
  • 15 Want to read
  • 0 Currently reading
  • 1 Have read

Seven strangers, each wearing a similar bracelet, meet and become pawns in the continuing struggle between the forces of good and evil.

Publish Date
Publisher
Atheneum
Language
English
Pages
224

Buy this book

Previews available in: English

Edition Availability
Cover of: Quag Keep
Quag Keep
May 03, 2016, Tor Fantasy
Cover of: Quag Keep
Quag Keep
May 2, 2006, Tor Books
Paperback in English
Cover of: Quag Keep
Quag Keep
September 1979, Daw Books
Paperback in English
Cover of: Quag Keep
Quag Keep
Sep 01, 1979, DAW
Cover of: Quag Keep
Quag Keep
1978, Atheneum
Hardcover in English - 1st edition

Add another edition?

Book Details


Published in

New York, NY

Edition Notes

"A Margaret K. McElderry book."

Genre
Fantasy fiction.

Classifications

Dewey Decimal Class
[Fic]
Library of Congress
PZ7.N82 Qa

The Physical Object

Format
Hardcover
Pagination
224 p.
Number of pages
224
Dimensions
22 cm

ID Numbers

Open Library
OL4549360M
Internet Archive
quagkeep00nort
ISBN 10
0689501072
ISBN 13
9780689501074
LCCN
77017771
OCLC/WorldCat
3447475, 247706858
Library Thing
56047
Goodreads
3309352

Work Description

Sitting alone in a seedy in in the Free City of Greyhawk, Milo Jagon, swordsman, had deep forebodings of impending danger. On his wrist is a strange bracelet made of two metal bands that hold between them miniature, gemset dice, but he has no member of whence the bracelet came of what power it contains. One by one, Milo encounters six strangers of vastly different backgrounds, each having half-memories of belonging to another world, but each wearing a similar bracelet and under a wizard's geas to find and destroy an alien and evil power that is controlling their lives. When the bracelets grow warm, the dice roll and they enter another stage of the game in which they seem pawns.

Using as background the complicated and fascinating war games that are now so widely played, Andre Norton, a leading science fiction and fantasy writer, has created a game within a game, played for life-and-death stakes, that sweeps the reader into an extraordinary world of high adventure where the forces of good and evil war incessantly.

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History

Download catalog record: RDF / JSON
December 17, 2022 Edited by ImportBot import existing book
November 1, 2021 Edited by AgentSapphire move to correct author
September 3, 2021 Edited by Jenner Merge works
October 13, 2020 Edited by MARC Bot import existing book
December 8, 2009 Created by ImportBot add works page