The black art of video game console design

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Last edited by ImportBot
August 20, 2020 | History

The black art of video game console design

  • 10 Want to read
  • 1 Currently reading

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Publish Date
Language
English
Pages
955

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Previews available in: English

Edition Availability
Cover of: The black art of video game console design
The black art of video game console design
2006, Sams, Pearson Education [distributor]
in English

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Book Details


Table of Contents

Introduction to electronics, electrons, and light speed
Basic analog circuit analysis
Analog design with discrete components
Entering the digital realm
Hardware construction techniques
Combinational logic and SSI/MSI blocks
Changing your mind with flip flops, state machines, and sequential logic
Computer architecture fundamentals : microprocessors, microcontrollers, microprogramming, and marble madness
Designing microprocessor & microcontroller based game systems
Developing software for embedded game console systems and the XGS
The XGS micro edition system design and programming
The XGS pico edition system design and programming & assembly.

Edition Notes

Published in
Indianapolis, Ind, London
Genre
Amateurs' manuals.

Classifications

Dewey Decimal Class
794.8/1
Library of Congress
TK9971 L36 2006, TK9971 .L36 2006, QA76.76.C672

The Physical Object

Pagination
xxvii, 955 p. :
Number of pages
955

ID Numbers

Open Library
OL17922858M
Internet Archive
blackartofvideog0000lamo
ISBN 10
0672328208
LCCN
2005933164
OCLC/WorldCat
62225451
Library Thing
3777136
Goodreads
391738

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History

Download catalog record: RDF / JSON
August 20, 2020 Edited by ImportBot import existing book
December 3, 2010 Edited by Open Library Bot Added subjects from MARC records.
April 28, 2010 Edited by Open Library Bot Linked existing covers to the work.
December 8, 2009 Created by ImportBot add works page