An edition of 3D Game Engine Architecture (2004)

3D Game Engine Architecture

Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)

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Last edited by MARC Bot
December 9, 2022 | History
An edition of 3D Game Engine Architecture (2004)

3D Game Engine Architecture

Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)

Har/Cdr edition
  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines... This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation... Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.Note: CD-ROM/DVD and other supplementary materials are not included.

Publish Date
Publisher
Morgan Kaufmann
Language
English
Pages
752

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Previews available in: English

Edition Availability
Cover of: 3D Game Engine Architecture
3D Game Engine Architecture
2009, Elsevier Science
Electronic resource in English
Cover of: 3D Game Engine Architecture
Cover of: 3D Game Engine Architecture

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Book Details


First Sentence

"My book 3D Game Engine Design (3DGED) was written to explain the high-level details that arose in the development of the real-time 3D game engine NetImmerse."

The Physical Object

Format
Hardcover
Number of pages
752
Dimensions
9.1 x 7.6 x 1.5 inches
Weight
3.6 pounds

ID Numbers

Open Library
OL9281265M
Internet Archive
dgameenginearchi00eber
ISBN 10
012229064X
ISBN 13
9780122290640
Library Thing
1031238
Goodreads
949678

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December 9, 2022 Edited by MARC Bot import existing book
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December 10, 2009 Created by WorkBot add works page