An edition of GPU Pro2 (2011)

GPU Pro2

advanced rendering techniques

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Last edited by MARC Bot
December 12, 2022 | History
An edition of GPU Pro2 (2011)

GPU Pro2

advanced rendering techniques

"This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld devices, 3D engine design, and GPGPU" --

Publish Date
Publisher
AK Peters
Language
English
Pages
480

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Previews available in: English

Edition Availability
Cover of: GPU Pro2
GPU Pro2: advanced rendering techniques
2011, AK Peters
in English

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Book Details


Edition Notes

Includes bibliographical references.

Published in
Natick, Mass
Other Titles
GPU Pro 2

Classifications

Dewey Decimal Class
006.6
Library of Congress
T385 .G6885 2011, T385.G6885 2011

The Physical Object

Pagination
xvii, 480 p. :
Number of pages
480

ID Numbers

Open Library
OL24903067M
Internet Archive
gpuproadvancedre00enge
ISBN 13
9781568817187
LCCN
2010040134
OCLC/WorldCat
880677894, 768474957

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
December 12, 2022 Edited by MARC Bot import existing book
December 7, 2022 Edited by MARC Bot import existing book
September 16, 2021 Edited by ImportBot import existing book
November 13, 2020 Edited by MARC Bot import existing book
July 29, 2011 Created by LC Bot Imported from Library of Congress MARC record