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"Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds."
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Connected Play: Tweens in a Virtual World
Oct 11, 2013, The MIT Press
hardcover
0262019930 9780262019934
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August 30, 2020 | Created by ImportBot | Imported from Better World Books record |