Check nearby libraries
Buy this book
"Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds."
Check nearby libraries
Buy this book
Edition | Availability |
---|---|
1 |
zzzz
|
2 |
zzzz
|
3
Connected Play: Tweens in a Virtual World
Oct 11, 2013, The MIT Press
hardcover
0262019930 9780262019934
|
aaaa
|
4 |
zzzz
|
5 |
zzzz
|
Book Details
Edition Notes
Source title: Connected Play: Tweens in a Virtual World (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Classifications
The Physical Object
ID Numbers
Community Reviews (0)
Feedback?History
- Created October 29, 2020
- 6 revisions
Wikipedia citation
×CloseCopy and paste this code into your Wikipedia page. Need help?
September 29, 2024 | Edited by MARC Bot | import existing book |
August 17, 2024 | Edited by ImportBot | import existing book |
December 19, 2023 | Edited by ImportBot | import existing book |
December 5, 2022 | Edited by ImportBot | import existing book |
October 29, 2020 | Created by ImportBot | Imported from amazon.com record |