The gamification of higher education

developing a game-based business strategy in a disrupted marketplace

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Last edited by ImportBot
July 27, 2023 | History

The gamification of higher education

developing a game-based business strategy in a disrupted marketplace

  • 1 Want to read

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Publish Date
Language
English
Pages
231

Buy this book

Previews available in: English

Book Details


Edition Notes

Includes bibliographical references (p. 209-224) and index.

Published in
New York City, NY

Classifications

Dewey Decimal Class
338.43378
Library of Congress
LC67.6 .N56 2014, LB2300-2799.3HD28-HD

The Physical Object

Pagination
viii, 231 pages
Number of pages
231

ID Numbers

Open Library
OL31016148M
Internet Archive
gamificationofhi0000nima
ISBN 13
9781137338730
LCCN
2014001404
OCLC/WorldCat
869881226

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
July 27, 2023 Edited by ImportBot import existing book
April 6, 2023 Edited by ImportBot import existing book
March 7, 2023 Edited by MARC Bot import existing book
September 13, 2021 Edited by ImportBot import existing book
November 12, 2020 Created by MARC Bot Imported from Library of Congress MARC record