The gamification of higher education

developing a game-based business strategy in a disrupted marketplace

  • 1 Want to read

My Reading Lists:

Create a new list

Check-In

×Close
Add an optional check-in date. Check-in dates are used to track yearly reading goals.
Today

  • 1 Want to read

Buy this book

Last edited by ImportBot
April 6, 2023 | History

The gamification of higher education

developing a game-based business strategy in a disrupted marketplace

  • 1 Want to read

This edition doesn't have a description yet. Can you add one?

Publish Date
Language
English
Pages
231

Buy this book

Previews available in: English

Book Details


Edition Notes

Includes bibliographical references (p. 209-224) and index.

Published in
New York City, NY

Classifications

Dewey Decimal Class
338.43378
Library of Congress
LC67.6 .N56 2014, LB2300-2799.3HD28-HD

The Physical Object

Pagination
viii, 231 pages
Number of pages
231

ID Numbers

Open Library
OL31016148M
Internet Archive
gamificationofhi0000nima
ISBN 13
9781137338730
LCCN
2014001404
OCLC/WorldCat
869881226

Community Reviews (0)

Feedback?
No community reviews have been submitted for this work.

Lists

This work does not appear on any lists.

History

Download catalog record: RDF / JSON
April 6, 2023 Edited by ImportBot import existing book
September 13, 2021 Edited by ImportBot import existing book
November 12, 2020 Created by MARC Bot import new book