3D Game Environments

Create Professional 3D Game Worlds

  • 16 Want to read
3D Game Environments
Luke Ahearn, Luke Ahearn
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Last edited by MARC Bot
December 16, 2022 | History

3D Game Environments

Create Professional 3D Game Worlds

  • 16 Want to read

From the best-selling author of 3D Game Textures and 3d Game Creation. Luke Ahearn is the game art industry guru that readers know and trust! The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.

Publish Date
Language
English

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Previews available in: English

Edition Availability
Cover of: 3D Game Environments
3D Game Environments: Create Professional 3D Game Worlds
2017, Taylor & Francis Group
in English
Cover of: 3D game environments
3D game environments: create professional 3D game worlds
2008, Elsevier/Focal Press
in English

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Book Details


Classifications

Library of Congress
QA76.76.C672A42143, QA76.76.C672 A42143 2017

The Physical Object

Pagination
331
Weight
0.705

ID Numbers

Open Library
OL34633024M
ISBN 13
9781138920026
OCLC/WorldCat
994604319

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
December 16, 2022 Edited by MARC Bot import existing book
October 6, 2021 Created by ImportBot Imported from Better World Books record