3D Engine Design for Virtual Globes

3D Engine Design for Virtual Globes
Patrick Cozzi, Patrick Cozzi, ...
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Last edited by ImportBot
May 25, 2022 | History

3D Engine Design for Virtual Globes

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.

Publish Date
Publisher
CRC Press LLC
Language
English

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Edition Availability
Cover of: 3D engine design for virtual globes
3D engine design for virtual globes
2011, CRC Press
in English
Cover of: 3D Engine Design for Virtual Globes
3D Engine Design for Virtual Globes
2011, CRC Press LLC
in English
Cover of: 3D Engine Design for Virtual Globes
3D Engine Design for Virtual Globes
2011, CRC Press LLC
in English
Cover of: 3D Engine Design for Virtual Globes
3D Engine Design for Virtual Globes
2011, CRC Press LLC
in English
Cover of: 3D Engine Design for Virtual Globes
3D Engine Design for Virtual Globes
2011, CRC Press LLC
in English

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Book Details


Classifications

Library of Congress
G3170.C69 2011

The Physical Object

Pagination
520

ID Numbers

Open Library
OL37950083M
ISBN 13
9781439865583

Source records

Better World Books record

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May 25, 2022 Created by ImportBot Imported from Better World Books record