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"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.
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Subjects
Globes, Computer graphics, Texture mapping, Digital mapping, Computer-assisted instruction, Search engines, Programming, Web search engines, Three-dimensional imaging, Imaging, Three-Dimensional, Moteurs de recherche, Programmation, Moteurs de recherche sur Internet, Imagerie tridimensionnelle, Cartographie par ordinateur, Placage de texture, Three-dimensional, COMPUTERS, Web, Search Engines, Image ProcessingShowing 5 featured editions. View all 5 editions?
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