An edition of Game Over (1993)

Game Over

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Last edited by ImportBot
March 20, 2023 | History
An edition of Game Over (1993)

Game Over

  • 0 Ratings
  • 7 Want to read
  • 0 Currently reading
  • 1 Have read

Gradually Americans have become aware that the game is over: The Japanese have already landed. A Trojan horse has been smuggled into one out of every three American living rooms by our children. Through its video-game system, Nintendo has dominated a growing industry, projected to be worth $6-$7 billion in the United States in 1993, and has transformed itself into one of the world's most successful and influential corporations. As Nintendo Co. Ltd., ruled by its formidable chairman, Hiroshi Yamauchi, racks up huge profits, people in the electronics industry are wondering why American companies have such a small market share of this field. In Washington, congressmen, meeting in closed-door sessions (which they follow with self-serving press conferences), have charged that Nintendo alone is responsible for almost 10 percent of our trade deficit with Japan. These are the most obvious results of the Nintendo invasion, but there are more. "Q" ratings, which indicate the popularity of politicians, movie stars, and other public figures, showed that by 1990 the Nintendo mascot, Super Mario, was more familiar to American children than even Mickey Mouse. To some this is an outrage that symbolizes the next phase of this insidious invasion. Japan has already captured American wallets; the country's minds, beginning with those of its children, appear to be next. Fads have come and gone before, but this one is different. Kids are obsessed by video games; they conspire with one another about game strategy, draw pictures of the characters, and compose video-game adventures for their homework. The intensity with which they play and with which they submerge themselves in Nintendo culture is noticeably different from the attention they pay to television. Parents, psychologists, and teachers all worry about the post-television generation of children -- the Nintendo generation.

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Previews available in: English

Edition Availability
Cover of: Game over
Game over: Nintendo's battle to dominate an industry.
1999, Hodder & Stoughton
in English
Cover of: Game Over
Game Over
August 19, 1997, Random House Value Publishing
Hardcover in English
Cover of: Game Over
Game Over
January 1, 1995, Books on Tape, Inc.
Audio cassette
Cover of: Game over
Game over: how Nintendo conquered the world
1994, Vintage Books, Knopf Doubleday Publishing Group
in English - 1st Vintage Books ed.
Cover of: Game over
Game over: Nintendo's battle to dominate an industry
1994, Coronet Books, Teach Yourself Books
in English
Cover of: Game over
Game over: Nintendo's battle to dominate an industry
1993, Hodder & Stoughton, Hodder & Stoughton General Division
in English
Cover of: Game Over
Game Over
September 2, 1993, Hodder & Stoughton Ltd
Hardcover
Cover of: Game over
Game over: how Nintendo zapped an American industry, captured your dollars, and enslaved your children
1993, Random House, Random House Publishing Group
Paperback in English - First Edition
Cover of: Game Over
Game Over
January 1993, Books On Tape, Books on Tape
Audio cassette in English

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Book Details


The Physical Object

Format
Audio cassette

ID Numbers

Open Library
OL9783489M
ISBN 10
0736629106
ISBN 13
9780736629102
OCLC/WorldCat
45344626

Source records

amazon.com record

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
March 20, 2023 Edited by ImportBot import existing book
August 4, 2013 Edited by VacuumBot Updated format 'Audio Cassette' to 'Audio cassette'; Removed author from Edition (author found in Work)
April 28, 2011 Edited by OCLC Bot Added OCLC numbers.
April 14, 2010 Edited by Open Library Bot Linked existing covers to the edition.
April 30, 2008 Created by an anonymous user Imported from amazon.com record