An edition of AI for Game Developers (2004)

AI for Game Developers

Creating Intelligent Behavior in Games

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Last edited by ImportBot
December 19, 2023 | History
An edition of AI for Game Developers (2004)

AI for Game Developers

Creating Intelligent Behavior in Games

  • 5 Want to read

This edition doesn't have a description yet. Can you add one?

Publish Date
Language
English
Pages
371

Buy this book

Previews available in: English

Edition Availability
Cover of: AI for Game Developers
AI for Game Developers
July 23, 2004, O'Reilly Media, Inc.
in English
Cover of: AI for Game Developers
AI for Game Developers: Creating Intelligent Behavior in Games
2004, O'Reilly Media, Inc., O'Reilly
Paperback in English
Cover of: AI for Game Developers.
AI for Game Developers.
Publisher unknown
hardcover

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Book Details


Table of Contents

Introduction to Game AI. 1
Deterministic Versus Nondeterministic AI. 2
Established Game AI. 3
The Future of Game AI. 4
Chasing and Evading. 6
Basic Chasing and Evading. 7
Line-of-Sight Chasing. 9
Line-of-Sight Chasing in Tiled Environments. 10
Intercepting. 20
Pattern Movement. 27
Standard Algorithm. 28
Pattern Movement in Tiled Environments. 30
Pattern Movement in Physically Simulated Environments. 38
Flocking. 52
Classic Flocking. 53
Flocking Example. 55
Obstacle Avoidance. 73
Follow the Leader. 76
Potential Function-Based Movement. 80
How Can You Use Potential Functions for Game AI?. 80
Chasing/Evading. 82
Obstacle Avoidance. 87
Swarming. 89
Optimization Suggestions. 94
Basic Pathfinding
A* Pathfinding
Scripted AI and Scripting Engines
Finite State Machines
Fuzzy Logic
Rule-Based AI
Basic Probability
Decisions Under Uncertainty-Bayesian Techniques
Neural Networks
Genetic Algorithms

Edition Notes

"Creating intelligent behavior in games"--Cover

Includes bibliographical references and index.

6

Published in
Sebastopol, USA
Copyright Date
2004

Classifications

Library of Congress
QA 76.76 C672 B68 2004, Q335, QA76.76.C672 B68 2004, QC23.2 .B68 2004

Contributors

Editor
Nathan Torkington
Editor
Tatiana Apandi Diaz
Production Editor
Darren Kelly
Interior Design
David Futato
Cover Design
Ellie Volckhausen

The Physical Object

Format
Paperback
Pagination
xv, 371 p. :
Number of pages
371

ID Numbers

Open Library
OL22177762M
Internet Archive
aiforgamedevelop0000bour
ISBN 10
0596005555
LCCN
2006282802
OCLC/WorldCat
56089097
Library Thing
586408
Goodreads
247902

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History

Download catalog record: RDF / JSON
December 19, 2023 Edited by ImportBot import existing book
November 28, 2023 Edited by MARC Bot import existing book
August 1, 2020 Edited by ImportBot import existing book
December 4, 2011 Edited by 79.253.21.128 Fixed: Authors, Title, Publication Information. Added: Partial Table of Contents, Authors, Contributors, ID Numbers, etc.
December 11, 2009 Created by WorkBot add works page