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Previews available in: English
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1
Persuasive Games: The Expressive Power of Videogames
2010, MIT Press
in English
0262254786 9780262254786
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2
Persuasive Games: The Expressive Power of Videogames
2010, MIT Press
in English
0262514885 9780262514880
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3
Persuasive Games: The Expressive Power of Videogames
2010, MIT Press
in English
0262268914 9780262268912
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4
Persuasive Games: The Expressive Power of Videogames
2010, MIT Press
in English
0262261944 9780262261944
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5
Persuasive Games: The Expressive Power of Videogames
July 1, 2007, The MIT Press
Hardcover
in English
0262026147 9780262026147
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6
Persuasive games: the expressive power of videogames
2007, MIT Press
in English
0262026147 9780262026147
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7
Persuasive games: the expressive power of videogames
2007, MIT Press
in English
0262026147 9780262026147
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Book Details
Table of Contents
Procedural rhetoric
Political processes
Ideological frames
Digital democracy
Advertising logic
Licensing and product placement
Advergames
Procedural literacy
Values and aspirations
Exercise
Purposes of persuasion.
Edition Notes
Includes bibliographical references (p. [341]-436) and index.
Classifications
The Physical Object
Edition Identifiers
Work Identifiers
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August 17, 2024 | Edited by ImportBot | import existing book |
December 19, 2023 | Edited by ImportBot | import existing book |
August 2, 2020 | Edited by ImportBot | import existing book |
February 13, 2020 | Edited by MARC Bot | remove fake subjects |
July 8, 2011 | Created by ImportBot | import new book |