An edition of The essential guide to Flash games (2010)

The essential guide to Flash games

building interactive entertainment with ActionScript 3.0

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Last edited by ImportBot
August 1, 2020 | History
An edition of The essential guide to Flash games (2010)

The essential guide to Flash games

building interactive entertainment with ActionScript 3.0

Presents instructions for creating game frameworks for a variety of different game genres, including arcade games, casual games, and "retro-evolved" games, covering such topics as bitmap rendering, pixel-level, blitting, scrolling, and collision detection.

Publish Date
Language
English
Pages
629

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Previews available in: English

Edition Availability
Cover of: The essential guide to Flash games
The essential guide to Flash games: building interactive entertainment with ActionScript 3.0
2010, friendsof ED, Distributed to the book trade worldwide by Springer-Verlag
in English
Cover of: The Essential Guide to Flash Games
The Essential Guide to Flash Games
Sep 09, 2010, Springer
paperback

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Book Details


Edition Notes

Includes index.

Published in
[Berkeley, Calif.], New York
Other Titles
Flash games

Classifications

Dewey Decimal Class
794.8/1526
Library of Congress
QA76.76.C672 F85 2010, QA76.76.C672T385TA16, QA76.76.C672

The Physical Object

Pagination
xxxiii, 629 p. :
Number of pages
629

Edition Identifiers

Open Library
OL25059735M
Internet Archive
essentialguideto00fult
ISBN 10
1430226145
ISBN 13
9781430226147, 9781430226154
LCCN
2010280863
OCLC/WorldCat
428030840

Work Identifiers

Work ID
OL16182859W

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History

Download catalog record: RDF / JSON
August 1, 2020 Edited by ImportBot import existing book
June 30, 2019 Edited by MARC Bot import existing book
October 23, 2011 Created by LC Bot import new book