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Presents instructions for creating game frameworks for a variety of different game genres, including arcade games, casual games, and "retro-evolved" games, covering such topics as bitmap rendering, pixel-level, blitting, scrolling, and collision detection.
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Previews available in: English
Subjects
Flash (Computer file), Computer animation, ActionScript (Computer language), Flash (Computer software), Computer games, ActionScript (Computer program language), Programming, Computer software, Computer games, programming, Flash (computer program), Programming languages (electronic computers)Edition | Availability |
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The essential guide to Flash games: building interactive entertainment with ActionScript 3.0
2010, friendsof ED, Distributed to the book trade worldwide by Springer-Verlag
in English
1430226145 9781430226147
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Book Details
Edition Notes
Includes index.
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August 1, 2020 | Edited by ImportBot | import existing book |
June 30, 2019 | Edited by MARC Bot | import existing book |
October 23, 2011 | Created by LC Bot | import new book |