3D math primer for graphics and game development

2nd ed.
  • 3 Want to read

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Last edited by MARC Bot
December 15, 2022 | History

3D math primer for graphics and game development

2nd ed.
  • 3 Want to read

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--

Publish Date
Language
English
Pages
846

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Previews available in: English

Edition Availability
Cover of: 3D math primer for graphics and game development
3D math primer for graphics and game development
2011, A K Peters, A K Peters/CRC Press
in English - 2nd ed.

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Book Details


Edition Notes

Includes bibliographical references and index.

Published in
Natick, MA
Other Titles
Three-D math primer for graphics and game development

Classifications

Dewey Decimal Class
006.6
Library of Congress
T385 .D875 2011, T385.D875 2011

The Physical Object

Pagination
p. cm.
Number of pages
846

ID Numbers

Open Library
OL25075519M
Internet Archive
dmathprimerforgr00dunn
ISBN 13
9781568817231
LCCN
2010053535
OCLC/WorldCat
694393638, 880637716, 762689262

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History

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December 15, 2022 Edited by MARC Bot import existing book
December 7, 2022 Edited by MARC Bot import existing book
September 17, 2021 Edited by ImportBot import existing book
November 14, 2020 Edited by MARC Bot import existing book
October 27, 2011 Created by LC Bot import new book