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"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--
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Subjects
Computer games, Computer graphics, COMPUTERS / Programming / Games, Computer science, Mathematics, Programming, Computer games, programming, Computer science, mathematics, Three-dimensional display systems, Infographie, Jeux d'ordinateur, Programmation, Informatique, Mathématiques, COMPUTERS, Games, Image Processing, Digital Media, Graphics Applications, PHOTOGRAPHY, Techniques, Digital, TECHNOLOGY & ENGINEERING, Imaging SystemsEdition | Availability |
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3D math primer for graphics and game development
2011, A K Peters, A K Peters/CRC Press
in English
- 2nd ed.
1568817231 9781568817231
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Edition Notes
Includes bibliographical references and index.
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December 15, 2022 | Edited by MARC Bot | import existing book |
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October 27, 2011 | Created by LC Bot | import new book |