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Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.
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Previews available in: English
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Edition | Availability |
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1
Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
2005, Pearson Education
Electronic resource
in English
0768662095 9780768662092
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2
Tricks of the 3D game programming gurus: advanced 3D graphics and rasterization
2003, Sams, Brand: Sams
in English
0672318350 9780672318351
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Book Details
Edition Notes
Includes bibliographical references and index.
CD-ROM contains evaluation versions of game development tools, complete sourse code for the book, DirectX 9.0 SDK, and royalty-free stock media.
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- Created April 1, 2008
- 10 revisions
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April 11, 2023 | Edited by ImportBot | import existing book |
December 4, 2022 | Edited by ImportBot | import existing book |
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April 6, 2014 | Edited by ImportBot | Added IA ID. |
April 1, 2008 | Created by an anonymous user | Imported from Scriblio MARC record |