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Publish Date
2009
Publisher
Elsevier Morgan Kaufmann,
Morgan Kaufmann/Elsevier
Language
English
Pages
870
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Previews available in: English
Subjects
Computer games, Computer animation, Programming, Artificial intelligence, Computer games, programming, Jeux vidéo, Programmation, Animation par ordinateur, Intelligence artificielle, Dialogsystem, Computerspiel, Programmierung, Künstliche Intelligenz, Intelligence (ai) & semantics, Computer graphics, Digital, Professional, career & trade -> computer science -> computer graphics, Professional, career & trade -> computer science -> intelligence (ai) & semantics, Professional, career & trade -> graphic arts/communications/design -> digital illustration (freehand, illustrator)Edition | Availability |
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Artificial intelligence for games
2009, Elsevier Morgan Kaufmann, Morgan Kaufmann/Elsevier
in English
- 2nd ed.
0123747317 9780123747310
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Book Details
Table of Contents
Introduction
Game AI
Movement
Pathfinding
Decision making
Tactical and strategic AI
Learning
Board games
Execution management
World of interfacing
Tools and content creation
Designing game AI
AI-based game genres.
Edition Notes
Includes index.
Classifications
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